![]() ![]() After doing that, head back to the right and cross over the planks. Through the doorway on the left, you’ll find glitching remains. Once you’re over, continue heading up the stairs. You’ll have to jump and grab her hand, so make sure to get a running start. Now, head back out the doorway on the right and meet her by the stairs. This will lift Six up to the level above you. Head through the door on the left and push the remaining TV down. Then, swing over to the left and jump onto the platform. Keep kicking it until it knocks over, and this will shoot you upwards. Jump from the TV on the right over to it and swing into the TV on the left. There will be a hook swinging in the middle of the room. For now, Six will boost you through the window. Here, you’ll find a bunch of TVs stacked on top of each other. This would be extremely ironic, as her betrayal would be the reason this all happened in the first place.Sneak through the broken door on the right and over into the next room. Lastly, some speculate that she was able to piece together that he was the Thin Man when she got a close up look of his face at the end when she was pulling him up since he had no hat on his head for once. There is also the notion that she didn’t forgive him for letting her get captured multiple times or for destroying her toy. Instead, he was just a means to an end, as she needed his help to progress throughout the signal tower. So why exactly did she betray Mono? The guess is that she never really was with him to begin with. ![]() ![]() More importantly, she bites into the throat of the Lady at the end of Little Nightmares, gaining her powers as a result. In that game, Six falls victim to hunger multiple times, even eating a Nome – which turns out to be the character The Runaway Kid from the DLC of the same name. Whether it was methodically picking apart a mannequin hand or being caught eating…something, it was clear she was unhinged after the events of the first game. Throughout the entirety of Little Nightmares 2, Six can be seen acting strangely. While Six’s betrayal might seem like a huge shock, anyone who played the first game or paid attention to her behavior throughout the sequel wouldn’t find this all too surprising. Obviously, he fails to stop Six, as he’s ironically stopped by the younger version of himself, forever trapping him in a time loop. After sitting in the chair for decades, he eventually develops the power to manipulate time, allowing him to go back in time through the televisions to when he was with Six. Well, we saw that Mono is able to travel via televisions by tuning them. That means that throughout the entire game, the Thin Man was simply trying to stop Mono from helping Six, as she eventually betrays him. We then see him slowly transforming, turning into the Thin Man that chased them and eventually imprisoned Six. The only option players have to progress the game from this point is to have him sit in the chair that is in the center of the room. Mono then falls into a pit of blood and guts. Instead of catching him and pulling him up, she lets him drop and be consumed when they’re escaping the transmission tower. The main ending most people will get for Little Nightmares 2 sees Mono being betrayed by Six right after he helps her transform back. If you have, or simply don’t care about spoilers, then continue. If you haven’t beat the game yet, or want to unlock the secret ending yourself, then stop reading. Warning: This guide spoils the ending and secret ending of Little Nightmares 2. While the game is pretty linear, many are wondering if there is more than one ending to the second installment in Tarsier Studios horror platformer? Here is everything you need to know about the ending(s) of Little Nightmares 2. In Little Nightmares 2, it is up to Mono to guide Six throughout the Pale City, as the two must solve puzzles, traverse the environments, and defeat the deadly monsters that inhabit their world. ![]()
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